south cambridgeshire (uk) based explorer - i post stuff i think is ok. sometimes i create summaries of others stuff. now & then I'll create content when inspired. it keeps me amused.
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Where the stuff on this blog is something i created it is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License so there are no requirements to attribute - but if you want to mention me as the source that would be nice :¬)
Thursday 14 March 2013
10 guiding principles on designing construction kits
a summary of Mitchel Resnick & Brian Silverman (2005): Some Reflections on Designing Construction Kits for Kids.
10 guiding principles from 2 decades of experience
1) Design for designers – so people learn through designing
2) Low floor and wide ceiling – easy for novices to start, able to support a wide range of explorations
3) Make powerful ideas salient – not forced – design ways to encounter them as a natural part of design
4) Support many paths, many styles
5) Make it as simple as possible and maybe even simpler
6) Choose black boxes carefully – the choice of the basic building block and what ideas within it remain hidden from view
7) A little bit of programming goes a long way – enable them to do a lot with some basic elements
8) Give people what they want – not what they ask for – observe how they interact and get frustrated and infer from their actions what they want
9) Invent things that you would want to use yourself – we do a better job as designers when we really enjoy using the systems we are building
10) Iterate, iterate, iterate – then iterate again – tinkering ability and rapid prototyping development is key
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